package ch.sfug.events {
	import flash.events.Event;			

	public class PlayerEvent extends Event {

		public static const PLAY:String = "player_play";
		public static const STOP:String = "player_stop";
		public static const END:String = "player_end";
		public static const PAUSE:String = "player_pause";
		public static const SEEK:String = "player_seek";

		public function PlayerEvent( type:String, bubbles:Boolean = false, cancelable:Boolean = false ) {
			super(type, bubbles, cancelable);
		}

		
		/**
		 * Creates and returns a copy of the current instance.
		 * @return a copy of the current instance.
		 */
		public override function clone():Event {
			return new PlayerEvent(type, bubbles, cancelable);
		}
	}
}